Researchers from the University of Michigan have developed a cloud-based interactive textbook platform that allows instructors of subjects such as computational sciences to incorporate their materials into ongoing video game-like scenarios.

The platform, dubbed Mynerva, assesses student comprehension of subject matter as they read and interact with new material. That comprehension is measured via built-in assessments such as open-ended questions, multiple choice quizzes or programming exercises. Much like a video game, the student cannot progress to new subject matter unless they demonstrate comprehension of previous material.

According to Mynerva’s developers, students are guided through the material virtually by the instructor, unlike conventional textbooks which present material all at once. As students read through static text, there is no measure of whether the student understands the subject matter preceding new information. Conversely, Mynerva ensures that the student understands the material before he or she is introduced to new subject matter.

The University of Michigan team believes that Mynerva would be appropriate for presenting course materials for subjects including machine learning, autonomous systems, data mining, and predictions and modeling.

Watch the accompanying video that appears courtesy of the University of Michigan for more information on Mynerva.

To contact the author of this article, email mdonlon@globalspec.com